Mudeldamine

järgmine

  • Tann 3 k

    Re done botom legs and chest.
    now atempt 2 on cuting and UV-s

    04. juuni 2017 - 18:58:44 · Otselink

  • Tann 3 k

    re-worked retopo some areas.
    fixed issue in chest area
    increased polycount also in legs
    found some holes that had to fix also
    now cutting is almoust done.

    starting multi-tile UV / UDIM

    04. juuni 2017 - 23:13:56 · Otselink

    5

    • Lisaks saanud palju head infot Twich streamidest. Sellel alal tegijad striimivad päris tihti ja saab laivis enda küsimusi küsida ja kusjuures ollakse väga abivalmis ja sõbralikud (ntx Jon Troy Nickel)

    • Jon Troy Nickel Artstation link kus tal suht vähe töid üleval. Töödanud nii Blizzardis kui Weta-s link

    Loe kõiki

  • Tann 3 k

    05. juuni 2017 - 00:04:20 · Otselink

  • Tann 3 k

    Now have to figure out what size to use and what does that size changes when using 1:1 sizes or scale it down and fit it all in one box.

    Will proceed tomorrow after work.

    05. juuni 2017 - 00:21:15 · Otselink

  • Tann 2 k

    11. juuni 2017 - 02:14:18 · Otselink

  • Tann 2 k

    Test..



    12. juuni 2017 - 01:22:11 · Otselink

  • Tann 2 k

    Baking study (maps) from Susbstance

    12. juuni 2017 - 08:43:21 · Otselink

  • Tann 2 k



    Today studeid Mari basics-s (texturing 3d assets)
    Step by step closer to become better 3D artist and finding job as 3D artist in studio.
    My average days from Monday to Friday
    Wake up 07:00 eat and shower
    08:00 leave house and drive to work
    09:00 work starts (IT Support)
    17:30 work ends
    18:00 at shop buyng food
    18:30 at home
    18:30 to 19:30 train at basement gym
    19:30 to 20:20 eat and shower
    20:20 to 01:20 Study 3D and practice.
    And some times i skip friday sleep to get more out of weekend as then i can pull out some times 30 hours
    That is almoust 55 hours per week.
    Managed to pull out on my holiday (4 week holiday what i had) total 425 hours.
    And i try to think this way that: if i do 50% less in a day that means i do 50% less in week and month and year, So result that i get via learning and practice in 1 year i now get in 2 years and that is not acceptable in my book.
    Managed to follow this pattern almoust one year. Started with Houdni end of last year June and with zBrush end of last year September.
    Extreeme or good result requiers extreeme push.
    Think your life and where you are. You have arived to that point dooing something and having specific pattern. DO not expect different result dooing the same old stuff that you did.
    I dare to dream that it is not too late for me and i go all out and it does not matter what others say. People often tel you that you cant do something. And beleive me i have many of those in my life also. I will proove them all wrong.

    See more my 3D and VFX work at:
    https://isuther.artstation.com/

    13. juuni 2017 - 01:27:18 · Otselink

  • Tann 2 k

    Sample of training materials i go thro and try to memorize and learn
    https://youtu.be/hY59K2Sm0CI

    13. juuni 2017 - 02:01:01 · Otselink

  • Tann 2 k

    https://youtu.be/26U_seo0a1g

    13. juuni 2017 - 02:19:06 · Otselink

  • Tann 2 k


    Just done with Mari tutorial named as:
    Selecting and Painting in Mari total of 84min 21 sec.
    Niw going to continue with next named as:
    Transforming Paint - 36min 30sec

    More material that i have to go and study:
    Mari:
    Transforming Paint
    * Transforming Paint in the Buffer
    * Using the Towbrush
    * Cloning Paint in Mari
    * Understanding Mari Filters
    And after that to the final chapter of Mari-s beginner guide with Rendering, Baking and Texturing Output.

    After this tutorial bundle will proceed to tutorial bundles like:












    Not all at once but every day something.
    Same pattern minimum 45 hours per week.

    13. juuni 2017 - 17:14:48 · Otselink

  • Tann 2 k

    wip



    16. juuni 2017 - 01:32:24 · Otselink

  • Tann 2 k


    17. juuni 2017 - 21:16:55 · Otselink

  • Tann 2 k


    17. juuni 2017 - 22:05:17 · Otselink

  • Tann 2 k

    Texture study
    Sample render from iray.

    25. juuni 2017 - 04:27:56 · Otselink

  • Tann 2 k

    Texturing study



    26. juuni 2017 - 00:41:12 · Otselink

  • Sõber, 8 kuud tagasi alustasid seda projekti. Äkki võtad mõned aastad ja näitad meile lõpptulemust siis? Kui sa raporteerid avalikkusele igat liigutust sellises tempos nagu hetkel, kaob ilmselt kõigil igasugune huvi. Cheers bro!

    26. juuni 2017 - 22:00:27 · Otselink

    5

    • ma arvan ka, et las poiss blogib. see tegelikult hea eeskuju (olgugi et lastetoa kombed võiks paremad olla) ja võiks ka teised järgida. töö arengust ju väga tihti keegi ei kirjuta siinkandis.

    • ... vähemalt hoiab lehel elu sees.

    Loe kõiki

  • Tann 2 k

    Working on Epithermal map.
    test render

    28. juuni 2017 - 01:20:39 · Otselink

  • Tann 2 k

    wip..


    29. juuni 2017 - 00:39:40 · Otselink

    1

    • Päris hea shader!

    Loe kõiki

  • Tann 2 k

    Testing new subdermal method


    Going to fix a lot of issues that im not happy with so this not done.

    30. juuni 2017 - 01:47:59 · Otselink

  • Tann 2 k

    02. juuli 2017 - 17:34:29 · Otselink

  • Tann 2 k


    03. juuli 2017 - 10:49:54 · Otselink

    1

    • Looks cool. Don't worry too much about subdermal and other channels. Focus on albedo/diffuse - everything can be derived from it after

    Loe kõiki

  • Tann 2 k

    06. juuli 2017 - 14:56:48 · Otselink

  • Tann 1 k

    Displacement scale test

    12. juuli 2017 - 09:10:40 · Otselink

  • Tann 1 k

    Disp map test





    17. juuli 2017 - 01:35:09 · Otselink

    1

    • Pretty cool, but do consider that ogre's are very jolly so they might have wrinkles around eyes and mouth.

    Loe kõiki

  • Tann 4 n

    WIP..



    25. juuli 2017 - 01:33:31 · Otselink

  • Tann 4 n

    28. juuli 2017 - 16:38:12 · Otselink

  • Tann 2 n

    Random render (Keyshot)

    11. august 2017 - 11:35:32 · Otselink

järgmine